![]() We also love it when the player base interacts with our projects on the earliest possible stages, supplying ideas, critiques and themes. But it was so very joyful to see it come to pass! Do you plan on Kickstarting future projects, or has the success of ATOM RPG made you financially able to proceed without Kickstarter?Įven if we’d be lucky enough to have enough funds to start our next project without Kickstarter, which isn’t very likely, we’d still go on Kickstarter with some small end goal just to see how people react to our idea, what they think about it, etc. It was nerve racking to follow the campaign, guessing whether we’d get enough to finish development. Starting out with zero advert budget, it was a great surprise when people learned of our project and backed it so frugally. Kickstarting ATOM RPG was clearly a good move that helped you turn your ideas into reality. But that didn’t really hurt us because they thankfully returned rather quickly and caught up with the program. The only few times this affected us was when some of us caught the virus. Has the current situation affected your workflow at all? Considering the global pandemic, you have a potentially convenient work setup. It gets the job done and that’s all we need. As for benefits, there also really aren’t any. Online communication is all we need to work on our games. Other than that, the distance causes no trouble. To be honest, the only problem we have with being spread across different countries is that we can’t meet up in person as much as we’d like. What are some of the benefits and pitfalls of working with a team of nine from four different countries? For example, our writers and programmers were co-workers on other projects to begin with. We met online, on gaming community forums and social media sites, but some of us already knew each other before the team formed. How did you come together as a team of developers? ![]() Your team is located in four different countries. Here are some of the insights that he shared with us about the creation of ATOM RPG. Hardcore Droid recently had the opportunity to interview Anton Krasilnikov, a writer and designer for Atent Games who has racked up over 10 years in game development. The survivors make do with what remains and try to rebuild in the post-nuclear wasteland. Set in an alternative history in which a world war between the Soviet Union and the Western Bloc ended in a devastating clash of nuclear bombs, civilization in ATOM RPG has nearly ceased to exist. That dedication is evident in the result: a detailed, nonlinear world with immersive writing deep, multi-choice dialogues and a compelling setting that clamors for exploration. But, as explained on the Kickstarter page, Atent’s post-apocalyptic RPG is a passion project that would have been completed no matter the outcome of the crowdfunding operation. Officially launched in 2018, the game came about in part thanks to a successful Kickstarter campaign with over 1,100 backers. IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.Developed by the skilled indie team at Atent Games, ATOM RPG satisfies our craving for classic turn-based CRPGs of the past. IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 ![]() IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480
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